ADAPTIVE · FREE · AGE 6–12

Matikka-Ahmatti

Maths stickswhen you play

Fun tasks, monster boss challenges and 9 diplomas. The difficulty follows the child, not the other way around.

50levels
8game modes
9diplomas
↗adaptive difficulty

Eight game worlds

Choose a trail

Pick a small trail to begin. You can come back and try every world.

  • Numbers

    Start with numbers and meet their friendly pairs.

  • Calculations

    Try the magic of calculations calmly and bravely.

  • Discoveries

    Solve puzzles and notice maths in everyday life.

  • Adventures

    Explore parts, wholes and the secrets of percentages.

A quiet oasis

At your own pace

The game notices successes and offers a suitable next challenge. There is always time to think, try and learn.

A small example trail

  1. 1 + 1
  2. 6 + 4
  3. 10 + 8

This is an example, not your progress.

Goals along the way

The reward plaza

Every trail has a new milestone to look forward to. Collect discoveries, face a boss and make your own adventure story.

9

Diplomas

Each game world has its own diploma waiting at the end of its challenge.

Boss challenges

A boss challenge awaits from level 40 onwards.

Achievements

Small wins and brave tries leave their mark on the journey.

Friends on the trail

Monster village

Meet a few of the friendly monster masters. Each game world has a character ready to cheer you on.

Viheri

Times-table master

Pörri

King of addition

Murro

Slice wizard

Meet all nine monsters

A place by the fire

A calm place for parents

The game leaves room for curiosity, trying again and growing at a pace that feels right.

Read for parents
  • Free to use
  • No ads
  • Progress at a child's pace

The gate is open

The adventure starts here

Choose a friendly monster and set off on your first maths trail.

Start playing